FluentRandomPicker 1.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FluentRandomPicker --version 1.2.0
NuGet\Install-Package FluentRandomPicker -Version 1.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FluentRandomPicker" Version="1.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FluentRandomPicker --version 1.2.0
#r "nuget: FluentRandomPicker, 1.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FluentRandomPicker as a Cake Addin
#addin nuget:?package=FluentRandomPicker&version=1.2.0

// Install FluentRandomPicker as a Cake Tool
#tool nuget:?package=FluentRandomPicker&version=1.2.0

Fluent Random Picker

This library offers a nice, fluent way to pick random values. Probabilities can be specified, values can be weighted.

Getting started

Install the nuget package (https://www.nuget.org/packages/FluentRandomPicker/)

Add the using directive:

using Fluent_Random_Picker;

Begin with Out.Of() (see the examples).

Out.Of()...

Examples

var randomNumber = Out.Of().Values(5, 6).PickOne();
// randomNumber is 5 or 6 with equal probability.
var randomChar = Out.Of()
                  .Value('a').WithPercentage(70)
                  .AndValue('b').WithPercentage(30)
                  .PickOne();
// or
var randomChar = Out.Of().Values('a', 'b')
                  .WithPercentages(70, 30)
                  .PickOne();
// or
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
                  .WithPercentages(new List<int> { 70, 30 })
                  .PickOne();
// randomChar is 'a' with a probability of 70 % and 'b' with a probability of 30 %.
var randomString = Out.Of()
                  .Value("hello").WithWeight(2)
                  .AndValue("world").WithWeight(3)
                  .PickOne();
// or
var randomChar = Out.Of().Values("hello", "world")
                  .WithWeights(2, 3)
                  .PickOne();
// or
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
                  .WithWeights(new List<int> { 2, 3 })
                  .PickOne();
// randomString is "hello" or "world", but the probability for "world" is 1.5 times as high.
var randomInts = Out.Of()
                  .Value(1).WithPercentage(80)
                  .AndValue(10).WithPercentage(10)
                  .AndValue(100).WithPercentage(5)
                  .AndValue(1000).WithPercentage(5)
                  .Pick(5);
// randomInts can be [1, 1, 1, 1, 1] with a higher probability or [1, 1, 100, 10, 1]
// or even [1000, 1000, 1000, 1000, 1000] with a very small probability.
var randomInts = Out.Of()
                  .Values(1, 10, 100, 1000)
                  .WithPercentages(70, 15, 10, 5)
                  .PickDistinct(2);
// randomInts can be [1, 10], [1, 100], [1, 1000] ... but not [1, 1], [10, 10], ...
var operation = Out.Of<Func<long, long>>()
                .Value(i => i + 2)
                .AndValue(i => i * 2)
                .AndValue(i => (long)Math.Pow(i, 2))
                .AndValue(i => (long)Math.Pow(i, i))
                .PickOne();

var result = operation(10);
// result equals 10 + 2 or 10 * 2 or 10^2 or 10^10. 
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.5.1 175 3/16/2024
3.5.0 8,964 11/11/2023
3.4.0 7,214 12/19/2022
3.3.0 751 7/2/2022
3.2.0 482 4/28/2022
3.1.0 4,197 11/27/2021
3.0.2 283 11/13/2021
3.0.1 331 8/7/2021
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2.1.0 440 7/10/2021
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2.0.0 416 6/26/2021
1.2.0 416 5/22/2021
1.1.1 297 5/15/2021
1.1.0 323 4/24/2021
1.0.4 299 4/17/2021
1.0.3 294 4/16/2021
1.0.2 325 4/15/2021
1.0.1 284 4/15/2021
1.0.0 299 4/15/2021