This class is a PCL library that contains helper classes that should make handling intervals and faders (sliders) more comfortable.
So if you want some value clipped between two distinct values, some nice constructors for that and maybe tell the structure to advance the value to 33% and read the resulting value again, this is for you.
See the version list below for details.
Install-Package Faders -Version 1.1.0
dotnet add package Faders --version 1.1.0
<PackageReference Include="Faders" Version="1.1.0" />
paket add Faders --version 1.1.0
#r "nuget: Faders, 1.1.0"
// Install Faders as a Cake Addin #addin nuget:?package=Faders&version=1.1.0 // Install Faders as a Cake Tool #tool nuget:?package=Faders&version=1.1.0
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Faders:
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
This is a PCL library that contains helper classes that should make writing demos with and for MonoGame more comfortable. In general it contains tools that are boilerplate code and would rather distract the user from the demo.
Here are some Game-Timers to reduce boilerplate code in your games...
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