Extension.System.Numerics.Vectors.Swizzle 1.0.1

.NET Standard 2.0
Install-Package Extension.System.Numerics.Vectors.Swizzle -Version 1.0.1
dotnet add package Extension.System.Numerics.Vectors.Swizzle --version 1.0.1
<PackageReference Include="Extension.System.Numerics.Vectors.Swizzle" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Extension.System.Numerics.Vectors.Swizzle --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Extension.System.Numerics.Vectors.Swizzle, 1.0.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Extension.System.Numerics.Vectors.Swizzle as a Cake Addin
#addin nuget:?package=Extension.System.Numerics.Vectors.Swizzle&version=1.0.1

// Install Extension.System.Numerics.Vectors.Swizzle as a Cake Tool
#tool nuget:?package=Extension.System.Numerics.Vectors.Swizzle&version=1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Extension.System.Numerics.Vectors.Swizzle

NuGet Package

Add Swizzling to float, Vector2, Vector3 and Vector4 as extension. https://en.wikipedia.org/wiki/Swizzling_(computer_graphics)

Installation

Package Manager

Install-Package Extension.System.Numerics.Vectors.Swizzle

.NET CLI

dotnet add package Extension.System.Numerics.Vectors.Swizzle

PackageReference

<PackageReference Include="Extension.System.Numerics.Vectors.Swizzle" />

Packet CLI

paket add Extension.System.Numerics.Vectors.Swizzle

Example

using System.Numerics;

class Program
{
    static void Main(string[] args)
    {
        float pi = 3.14f;

        // Get Vector2 from float by requesting the first component twice
        Vector2 v2 = pi.XX();
        Assert(v2.X == pi);
        Assert(v2.Y == pi);

        v2.X = 1.0f;
        v2.Y = 3.0f;

        // Get Vector4 from Vector2 by requesting components and injecting new ones
        Vector3 v4 = v2.X_Y_(2.0f, 4.0f);
        Assert(v4.X == 1.0f);
        Assert(v4.Y == 2.0f);
        Assert(v4.Z == 3.0f);
        Assert(v4.W == 4.0f);

        // Copy the W and X component over to a Vector2
        v4.WX(ref v2);
        Assert(v2.X == 4.0f);
        Assert(v2.Y == 1.0f);
    }
}
Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows
.NET Core netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.0 netstandard2.1
.NET Framework net461 net462 net463 net47 net471 net472 net48
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen40 tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 337 2/11/2020
1.0.0 243 2/11/2020